An environment based on the idea of a gorgon like medusa having a garden and decorating it with her victims...
All assets created by me in Maya (base meshs, hard modelling, UVS, retop) and Blender (sculpting), with Photoshop and Substance 3D painter for texturing and the environment was made in unreal engine 4.27
Everything is quite low poly, and I'm very pleased with the results. I made at least 3 trim sheets for this project, check out the assets towards the end.